It’s a novel effect that can be seen in other games like Away: Journey to the Unexpected, though this title makes better usage of the stark coloration in the environments. This also means that every enemy in the game only requires two graphics – one for facing the player, and one for facing away. These sequences, as well as the general art style of the game, are depicted in a comic book-styled aesthetic that does help Void Bastards stand out from other first person efforts on the eShop. Each main objective you complete will be accompanied by a brief cutscene, during which something usually goes wrong or you’re made to understand what new objective you’ll need to complete. Its dry, British wit fits its role nicely, but aside from this, you’ll only hear a few other voiced lines from characters wandering space, usually expressing their intent to murder you. There isn’t much to Void Bastards outside of its set-up, which has a robotic entity providing commentary on your actions and accomplishments throughout your quest to escape the Sargasso Nebula. Once on board a ship, you’ll need to check your map frequently and rethink your strategy on the fly, as enemies come in cosmic, mechanical, and hazardous forms. Many of these creatures are able to inflict massive amounts of damage, but they aren’t able to unlock doors, which is a strategy you’ll have to utilize frequently if you wish to cull their advances. Unfortunately, these ships aren’t empty, occupied by various corrupted humans that behave in specific ways. You’ll always start your raid in the ship’s airlock, but you can download a map of the resources on board by visiting the helm. Certain ships will possess rooms dedicated to regaining health, acquiring new inherent traits, and even gaining special warp abilities and anti-spacecraft weaponry. The spaceships you’ll breach are procedurally generated, though they possess specific traits and materials based on which company they work for. The other supplies you’ll scavenge that aren’t objective-related can also be used to create new gear or enhance that which already exists, and you’ll quickly develop a number of side-objectives for devices and upgrades you’ll want to find while out in the stars. Crew members always start with a small number of provisions in order to survive, so you’ll never be truly out of luck. Your robotic backpack will detach from each deceased crew member and return to the ship, where a new individual will be re-hydrated and sent to complete the task at hand. A lot.įortunately, it’s not the crew of the Void Bastards that is important – it’s their amassed cargo. You’ll consume one unit of food and fuel with each new ship you visit, even if you should decide not to raid the vessel, therefore these resources are a constant priority, which you’ll need to scavenge from the shops you board. In order to obtain these, you need to take out a scouting ship, which means you’ll also have limited supplies to journey from place to place. You’ll be given over-arching, chapter-based objectives, which require a specific set of materials to craft. Unfortunately, your ship has taken on some substantial damage, and you’ll need to scrounge up the bits and pieces needed to fix it from the various other ships floating around in space. Void Bastards has the player commandeering a crew through the Sargasso Nebula in order to get to… well, whereever they need to go, I suppose. With that said, does this strategy shooter make for a good experience, when all is said and done? However, the strategy elements are imposed by the game’s roguelike structure, which ultimately informs the gameplay cycles. But what sort of strategy needs to be applied when it’s one man versus the entire universe? Do the same rules apply when your enemies are legions of shambling undead, or worse? Void Bastards asks this very question, claiming to be a “revolutionary new strategy-shooter,” and in some ways, it is different from your standard fare. But this tends to apply in skirmish settings only, as multiplayer shooting titles take on a different sort of competitive edge, particularly when there are multiple respawns at play. The first person shooter genre has some inherent strategy imbued within, where traditional strafing, cover, and gunplay mechanics rule the day.
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